作者:绪山·真寻
8.1 数据包架构设计8.1.1 标准文件结构datapacks/
└─ my_world/
├─ pack.mcmeta # 元数据声明
├─ data/
│ ├─ minecraft/ # 覆盖原版内容
│ └─ my_mod/ # 自定义命名空间
│ ├─ functions/ # 命令函数
│ ├─ predicates/ # 条件断言
│ └─ advancements/ # 成就系统
└─ assets/ # 资源文件
8.1.2 核心配置文件// pack.mcmeta
{
"pack": {
"pack_format": 12,
"description": '{\"text\":\"幻想世界扩展包 v2.1\",\"color\":\"#A3BE8C\"}'
}
}
8.2 函数式编程范式8.2.1 模块化指令封装#my_mod:system/init
gamerule doDaylightCycle false
time set 6000
weather clear
8.2.2 事件调度系统#my_mod:events/player_join
execute as @a[tag=!init] run {
tag @s add init
give @s minecraft:compass{display:{Name:'{"text":"剧情导航仪"}'}}
}
8.3 自定义游戏内容8.3.1 战利品表配置// my_mod/loot_tables/custom_chest.json
{
"pools": [{
"rolls": 3,
"entries": [{
"type": "item",
"name": "minecraft:enchanted_book",
"functions": [{
"function": "enchant_randomly",
"enchantments": ["sharpness","unbreaking"]
}]
}]
}]
}
8.3.2 进度系统开发// my_mod/advancements/nether_quest.json
{
"criteria": {
"entered_nether": {
"trigger": "minecraft:changed_dimension",
"conditions": {
"to": "the_nether"
}
}
},
"rewards": {
"function": "my_mod:rewards/nether_entry"
}
}
8.4 模组化开发实践8.4.1 混合开发模式// 通过Forge API扩展数据包功能
@SubscribeEvent
public void onBlockBreak(BlockEvent.BreakEvent event) {
if (event.getState().getBlock() == Blocks.DIAMOND_ORE) {
event.getPlayer().addItem(new ItemStack(Items.NETHER_STAR));
}
}
8.4.2 资源包联动开发# assets/my_mod/lang/zh_cn.json
{
"item.minecraft.stick": "魔法杖",
"block.my_mod.ritual_table": "祭坛"
}
下期预告第九期将深入「跨维度同步系统」,涵盖:
🔹 世界边界动态调节
🔹 跨维度实体迁移协议
🔹 终末之诗自定义叙事
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