作者:绪山·真寻
第二十章:空间锚定器——/forceload20.1 量子泡沫稳定协议跨维度坐标锁:// 以玩家为中心固化空间区块
execute as @a[tag=anchor_core] at @s run {
forceload add ~-16 ~-16 ~16 ~16
schedule function namespace:quantum_refresh 300s
}
// 解除空间撕裂态
advancement revoke @a only from minecraft:nether/fast_travel
forceload remove all
时空褶皱消除算法:execute at @e[type=end_crystal,tag=stabilizer] run {
forceload add ~-3 ~-3 ~3 ~3
particle minecraft:enchant ~ ~2 ~ 0.2 0.5 0.2 100
}
第二十一章:法则级附魔——/enchant21.1 因果律剑术框架# 根据击杀数动态升级武器
execute as @a[scores={kills=1..}] run {
enchant @s minecraft:sharpness _kills
enchant @s minecraft:knockback int(scoreboard get @s velocity)
advancement grant @s only minecraft:adventure/sharp_teeth
}
熵减守恒附魔:execute if entity @e[type=item,tag=antique] run {
enchant @e[type=item,tag=antique,distance=..5] minecraft:mending 0 {
EnchantLock: 1b
}
effect give @a[distance=..8] minecraft:regeneration 2 0
}
第二十二章:次元观测仪表——/bossbar22.1 高维信息可视化引擎bossbar create warp_status "曲速引擎状态"
execute store result bossbar minecraft:warp_status value run scoreboard players get @a warp_energy
schedule loop 10t {
bossbar set minecraft:warp_status color green
execute if score @a warp_energy matches ..100 run bossbar set minecraft:warp_status color red
bossbar set minecraft:warp_status players @a[tag=warp_drive]
}
因果纠缠监测器:advancement grant @a only minecraft:story/enter_end
bossbar create paradox_level "悖论浓度"
execute as @e[tag=time_paradox] run bossbar set minecraft:paradox_level value 0.5
第二十三章:宇宙编程综合实验23.1 法则融合反应堆// 联动forceload/enchant/bossbar的终极系统
schedule loop 30s {
execute at @a[scores={radiation=5..}] run {
forceload remove ~-8 ~-8 ~8 ~8
enchant @s minecraft:protection 10
bossbar set minecraft:warp_status visible false
}
effect clear @a[scores={radiation=10..}]
}
下期预告《世界线收束手册》你将掌握:
•用 /data 操作时空连续性
•/execute 构建量子叠加态
•/tag 实现跨维度身份锚定
宇宙编程挑战(完成三项可晋升规律架构师):
1. 建造自动隔离混沌区域的量子防火墙(forceload+execute)
2. 制作根据bossbar数值改变武器特效的因果律武器
3. 开发让附魔效果随月相变化的星象系统
4. 创建会吞噬周围空间坐标的奇点生成装置
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