作者:绪山·真寻
第十二章:维度坍缩方程式——/worldborder12.1 动态空间压缩算法末日倒计时结界:// 每10秒收缩3格并加速
worldborder set 100 0
schedule loop 10s {
execute store result worldborder.center.x double 0.5 run scoreboard players get @s border_speed
worldborder add -3 10
worldborder set damage 2
}
量子囚笼防御系统:execute at @e[type=!player] run worldborder center ~ ~
worldborder warning distance 5
advancement revoke @a[scores={inPrison=1..}] only from minecraft:move_beyond_border
第十三章:数学可视化引擎——/particle13.1 高维几何投影克莱因瓶渲染协议:# 参数化粒子轨迹生成
execute as @a[tag=math_vis] at @s run particle minecraft:end_rod ~ ~1 ~ 2 2 2 0.1 2000 force
^^^10 rotated as @s positioned ^ ^ ^1 run particle minecraft:reverse_portal ~ ~ ~ 0.2 0.2 0.2 0.02 500
实时曲面微分方程:schedule loop 2t {
execute store result score #z temp run data get entity @s Pos[2] 100
particle minecraft:item_slime(sin(score #z temp * 0.1)) (cos(score #z temp * 0.2)) ~ 0 0 0 0 1
}
第十四章:镜头语言编程——/camera14.1 电影级运镜系统蒙太奇镜头序列:camera @s set minecraft:free ease 2.5 cubic
camera @s pos ~5 ~3 ~-2 facing entity @p eyes
schedule function namespace:scene/cut_1 3s
-> camera @s set minecraft:third_person_front ease 1.8 bounce
AI导演跟踪算法:execute as @e[type=armor_stand,tag=camera_rig] at @s anchored eyes run camera @p set minecraft:fixed pos ~ ~2 ~-4 rotation 180 30
第十五章:混沌工程综合应用15.1 末日剧场生成器// 整合worldborder/particle/camera的复合系统
worldborder set 50 30
schedule function namespace:doomsday/quake 1t {
particle minecraft:block falling_dust concrete_powder_red ~ ~5 ~ 5 1 5 0 1000
execute at @a run camera shake amplitude 0.08 duration 3
}
camera @a set minecraft:first_person ease 0 linear
下期预告《现实扭曲力场构建》你将掌握:
•用 /recipe 实现物质炼成阵
•/damage 创造因果律打击
•/attribute 制作维度跃迁引擎
混沌工程挑战(完成三项可晋升维度架构师):
1. 建造会吞噬玩家移动速度的量子迷宫(worldborder+particle联动)
2. 制作根据昼夜自动切换拍摄模式的监控摄像头(camera+schedule)
3. 开发用粒子方程绘制玩家心跳波形的生命监测系统
4. 创建随世界边境收缩自动生成防护罩的末日装置
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